I almost think identification needs a more fundamental overhaul. Specific Magic Weapons Source Core Rulebook pg. Items with full descriptions have their powers detailed, and each of the following topics is covered in notational form as part of its entry. Occasionally, it might be hidden within a pattern or design engraved on, carved into, or built into the item, or the item might bear a clue to the command word. A spell prerequisite may be provided by a character who has prepared the spell (or who knows the spell, in the case of a sorcerer or bard), or through the use of a spell completion or spell trigger magic item or a spell-like ability that produces the desired spell effect. Furthermore, I said that I was going to fix it. Magic items produce spells or spell-like effects. Spells/Rituals Rules + Afflictions NPC Index Rules Tools. Crafting costs gold (as well as any expensive material components required by the prerequisite spell(s)), and takes time. Sandals of Quick Reaction. A successful check against DC 30 is needed to come up with the word itself. Twitter. It’ll be up to them to figure out what colour corresponds to what school (with a Knowledge Arcana check to help them out). “This skill is also used to identify the properties of magic items in your possession through the use of spells such as detect magic and identify.“, “Attempting to ascertain the properties of a magic item takes 3 rounds per item to be identified and you must be able to thoroughly examine the object”, “When using detect magic or Identify to learn the properties of magic items, you can only attempt to ascertain the properties of an individual item once per day. There are no spellcraft checks involved in this system. For an item that has usefulness in addition to its charges, only part of the item's value is based on the number of charges left. A few must simply be in the character's possession (meaning on his person). Welcome to my little tool for generating random treasure. I am still planning to return someday for non-consumable slotless items, but that's a monumental undertaking in its own rite and deserves some uninterrupted time and attention. The description of an item indicates when an item has this property. For other magic items, the caster level is determined by the item itself. Spell Completion: This is the activation method for scrolls. It will require at least one week’s worth of time. Spellcraft: It’ll take 10 minutes of study (in keeping with Local Time) to identify the properties of a magical item. If a creature holds the item, use the creature's Dexterity modifier in place of the –5 penalty. The spellcraft skill can then be used as described above (DC 15 + item’s caster level) to determine the item’s specific use and activation word, etc. 1) The caster can identify an item just by handling it. Not sure you understand fully how to identify items…. If two or more characters cooperate to create an item, they must agree among themselves who will be considered the creator for the purpose of determinations where the creator's level must be known. i.e – A +1 Keen Scimitar would require Spellcraft score of 1 to identify it as a +1 Scimitar, and an 11 to identify it as a +1 Keen Scimitar. Further study, assuming they could meet the 20 DC, would reveal one more of it’s powers (randomly rolled which one), which would reduce it to DC 10. before moving on to the individual charts to determine the exact item. One of the "Big Six 1" items is Amulet of Natural Armor which is an enhancement bonus to natural armor, so it stacks with racial/feat based natural armor bonuses. Normally, charged items have 50 charges at most (10 for staves). A spell caster with enough time under the original rules could potentially identify many items much higher than their caster levels. A number of these items complement the class features and abilities of the new classes presented in the Advanced Class Guide but most of these items are generally useful.. Adventuring Gear Gloves of Storing. Drunkard’s Hat, A fine straw or town hat, user knows the location of the nearest alcoholic beverage. Magic items use the same saving throw bonus for all saves, no matter what the type (Fortitude, Reflex, or Will). Learn more. Magic items are valuable, and most major cities have at least one or two purveyors of magic items, from a simple potion merchant to a weapon smith that specializes in magic swords. By contrast, spell completion items are treated like spells in combat and do provoke attacks of opportunity. It also determines the level that must be contended with should the item come under the effect of a dispel magic spell or similar situation. If such an item is found as a random part of a treasure, roll d% and divide by 2 to determine the number of charges left (round down, minimum 1). There are two steps to identifying a magical item. The description of an item states whether a command word is needed in such a case. Treat the saving throw as if the wielder cast the spell, including caster level and all modifiers to save DCs. Home » Bot » Pathfinder Kingmaker: Magic Items List (Locations & Effects) Ybot July 11, 2019 Leave a comment. Many magic garments are made to be easily adjustable, or they adjust themselves magically to the wearer. However, each of those items must be worn on (or over) a particular part of the body, known as a "slot.". I’m afraid I don’t have time to read your entire comment at the moment, as I am at my day job. Some cities might deviate wildly from these baselines, subject to GM discretion. When a weight figure is not given, the item has no weight worth noting (for purposes of determining how much of a load a character can carry). Beyond well-known magic items, from ubiquitous potions of cure light wounds to prized relics like holy avengers, stretch troves of legendary treasures, rare masterworks discovered in the depths of the deadliest dungeons or groundbreaking discoveries crafted by geniuses and madmen. Eyes Slot Wondrous Items. To feed your craving Rite Publishing presents the “10 Series” which will presents 10 pieces for use with the Pathfinder Roleplaying Game. Below are lists of magic items that can be found in in Pathfinder: Kingmaker. The nifty thing about this one, is that the player might activate a power without actually knowing the sword had at power. 1 Weapons 2 Armors 3 Shields 4 Accessories 4.1 Cloaks 4.2 Helmets 4.3 Belts 4.4 Necklaces 4.5 Boots 4.6 Bracers 4.7 Gloves 4.8 Rings 5 Usable Items … Vambraces of Defense. So if our wizard botches the check, he learns: The eyes slot consists of eyes, goggles, lenses, monocles, spectacles, and other items that can be worn over the eyes. Ring of Sustenance. At its full potential, it is a +3 demonbane sword which can cast “daylight” once per day. Armor: suits of armor. I would merely tell them what colour it is and they’d have to learn which colour corresponds to which school. This mod adds the Pathfinder tabletop feats Scribe Scroll, Brew Potion, Craft Wand, Craft Rod, Craft Wondrous Items, Craft Arms and Armor and Forge Ring, allowing crafting of regular and custom magic items of those types. I’ve recorded game sessions in the past. Generally this cost is equal to half the price of an item, but additional material components might increase this number. It is possible for more than one character to cooperate in the creation of an item, with each participant providing one or more of the prerequisites. This spell must be cast individually for each item which needs to be identified, but works instantaneously. For melee classes, Jingasa of the Fortunate Soldier is pretty great (even better if you took the Fate's Favored trait). Or perhaps the player can identify the necessary conditions to unlock a power, without knowing what that power is. Armor Weapons Potions Rings Rods Scrolls Staves Wands Wondrous Items Intelligent Items Cursed Items Specific Cursed Items Artifacts Magic Item Creation. These items should follow the base value guidelines to determine their availability, subject to GM discretion. Repairing a magic item requires material components equal to half the cost to create the item, and requires half the time. For example, this might allow a fighter to cast a spell from a wand or allow a wizard to cast a spell that’s not on the arcane list using a scroll. [Failure]Me: It does not appear to be magical to you. Aura: Most of the time, a detect magic spell reveals the school of magic associated with a magic item and the strength of the aura an item emits. Many magic items need to be donned by a character who wants to employ them or benefit from their abilities. You are viewing the legacy Pathfinder Reference Document website.Paizo Inc. has now partnered with Archives of Nethys to provide the online version of the Pathfinder RPG rules at pfrd.info. This may not work in some groups but I know in my group the Player who does all the identifying and knowledge checks would be really into this. If that check is failed, succeeding on a second check (DC 25) might provide some insight into a clue. Google+. Pages in category "Magic items" The following 200 pages are in this category, out of 227 total. Each general type of magic item gets an overall description, followed by descriptions of specific items. A further +1 and the demonbane power can be unlocked by a DC30 spell craft check or by slaying ten demons in single combat. However, each of those items must be worn on (or over) a particular part of the body, known as a "slot." The following guidelines are presented to help GMs determine what items are available in a given community. A character has to drink a potion, swing a sword, interpose a shield to deflect a blow in combat, look through a lens, sprinkle dust, wear a ring, or don a hat. Description: This section of a magic item describes the item's powers and abilities. In some cases, cooperation may even be necessary. I am currently wearing: +4 Int Headband. I’m going to try it out and see how it goes, I’ll reply with a write up if anyone is interested. A magic item doesn't need to make a saving throw unless it is unattended, it is specifically targeted by the effect, or its wielder rolls a natural 1 on his save. I know you might be saying “Well that’s kinda harsh, what if they just Spellcraft it once then move on? The Dungeon d100s: Doors, Floors, Walls & Ceilings. Activating a magic item is a standard action unless the item description indicates otherwise. I actually like both of these ideas. However, additional items beyond those in the slots listed above have no effect. Forgive me if this post is a little more brusk than my writing normally is. “[Failure]DM: You sense nothing magical from the sword.” Magic items are objects imbued with magical powers that can be carried and used, such as armor, weapons, potions, and more. Equipment (Non-Magical) Magic Items Technology. That would add up to a total of…. The spell description for Identify can be found on page 299 of the PFCRB, but it pretty much only says “+10 to spellcraft checks made to identify magic items.”. There is a 75% chance that any item of that value or lower can be found for sale with little effort in that community. You must know what activating the item does, or you can’t attempt to trick it. Facebook. The AC assumes that the item is unattended and includes a –5 penalty for the item's effective Dexterity of 0. Nonmagical items and gear are generally available in a community of any size unless the item is particularly expensive, such as full plate, or made of an unusual material, such as an adamantine longsword. A humanoid-shaped body can be decked out in magic gear consisting of one item from each of the following groups, keyed to which slot on the body the item is worn. In a campaign with very common magic, all magic items might be available for purchase in a metropolis. It should be “[Failure]DM: you sense faint Evocation coming from the sword.” I’m open to criticism here. I propose that the identification DC’s stack, but discovering “bundles” would lower the DC. Campaigns with an abundance of magic items might have communities with twice the listed base value and random items available. Armor Weapons Rings Rods Staves Wondrous Items Cursed Items Minor Artifacts Major Artifacts. Some items, once donned, function constantly. Magic items should always get a saving throw against spells that might deal damage to them—even against attacks from which a nonmagical item would normally get no chance to save. Items found in the keep of an ancient order of Paladins might all have similar requirements. If the use of the item takes time before a magical effect occurs, then use activation is a standard action. And if these items are scaling with the characters, it might cut down on the number of items you have to hand out in the first place. For each day that passes in the creation process, the creator must expend one spell completion item or one charge from a spell trigger item if either of those objects is used to supply a prerequisite. 3) This might require an even heftier spellcraft check. If more than one spell is given as a prerequisite, use the highest-level spell. Use activation doesn't mean that if you use an item, you automatically know what it can do. Pinterest. Activating a command word magic item is a standard action and does not provoke attacks of opportunity. You must know (or at least guess) what the item can do and then use the item in order to activate it, unless the benefit of the item comes automatically, such as from drinking a potion or swinging a sword. Detect Magic: Used as per normal, except instead of just telling the spell caster who detected the item that it is magical, I will only tell them the strength and colour of the aura. Need a list of weird, wild, and strange magic items to randomly bestow on your adventurers? Sometimes you want to sit down to a full meal of archetypes, base classes, feats, magic items, npcs, prestige classes, traits, classes, or spells, and sometime you just want a cheap, quick, and easy snack. Archives of Nethys That’s an Average of 33-34 which is almost able to identify anything in the book. +1 for enhancement, +10 for CL of Keen, and +10 for CL of Flaming. The description of each item provides its aura strength and the school to which it belongs. Gear and Magic Items. If the slot lists "none," the item must be held or otherwise carried to function. Price 2,000 gp for +1, 8,000 gp for +2, 18,000 gp for +3, 32,000 gp for +4, or 50,000 gp for +5. A humanoid-shaped body can be decked out in magic gear consisting of one item from each of the following groups, keyed to which slot on the body the item is worn. Magic Items List. Makes the Identify spell actually matter. The tables behind this are based off of those found within Ultimate Equipment and the Core Rulebook.While I do summarize some of the rules used there to generate the treasure, it is only a summary. This information (when applicable) is given at the beginning of the item's notational entry. These items are randomly determined and are broken down by category (minor, medium, or major). These include feats, spells, and miscellaneous requirements such as level, alignment, and race or kind. Armor and Weapon Sizes: Armor and weapons that are found at random have a 30% chance of being Small (01–30), a 60% chance of being Medium (31–90), and a 10% chance of being any other size (91–100). If no spells are included in the prerequisites, use the following default guidelines. A successful spellcraft check, taking five minutes, restores this enhancement. (Not surprising, I am not very happy with this post.) Campaigns with little or no magic might not have magic items for sale at all. There may be rare exceptions, especially with race-specific items. Construction: With the exception of artifacts, most magic items can be built by a spellcaster with the appropriate feats and prerequisites. Each magical item in Pathfinder has a “Caster Level.” If the caster level of an item is equal to or lower than the caster level of a magic user, then that magic user may determine the item’s function and method of activation by studying it for 5 minutes. When the party wizard attempts to identify the item, his spellcraft result determines how many of these bundles are identified. Neck: amulets, brooches, medallions, necklaces, periapts, and scarabs. The Armamentarium has now been updated with all slotted wondrous items, unique weapons, and unique armors through the end of publication for Pathfinder 1e. Spell trigger items can be used by anyone whose class can cast the corresponding spell. The second tier might require a DC 15 spellcraft check to identify. Here’s what the discovery of a magic item sounds like. If he can't already cast the spell, there's a chance he'll make a mistake. No gestures or spell finishing is needed, just a special knowledge of spellcasting that an appropriate character would know, and a single word that must be spoken. Toggle Theme. The preparation is done for the caster, so no preparation time is needed beforehand as with normal spellcasting. If more than one spell is given as a prerequisite, use the highest-level spell. Dungeonmasters! The AC, hardness, hit points, and break DC are given for typical examples of some magic items. Cost: This is the cost in gold pieces to create the item. What if magic items are easy to identify, but it takes an effort to “unlock” them. The four ways to activate magic items are described below. Activating a spell completion item is a standard action (or the spell's casting time, whichever is longer) and provokes attacks of opportunity exactly as casting a spell does. Facebook. To use a spell completion item safely, a character must be of high enough level in the right class to cast the spell already. If the party does not wish to spend the time necessary to determine whether an item is magical, the spell Detect Magic can be used to immediately identify all magical items within the caster’s field of vision. A particularly bad check might cause the cater to take some minor damage as the item’s power rebounds back on him. 238 2.0 Using the skill related to the appropriate tradition, as explained in Magical Traditions and Skills on page 238, you can attempt to identify a magical item, location, or ongoing effect. Many items, particularly wands and staves, are limited in power by the number of charges they hold. If the wizard cannot unlock the weapon’s powers, then the party might choose to go on a quest to unlock the power, or save that hook for later. If the item has a maximum number of charges other than 50, roll randomly to determine how many charges are left. I have been in a campaign as a wizard for quite some time now and was looking for some advice for some magic items to craft/buy for my conjuration school wizard. Toggle Theme. Staves are an exception to the rule. At least not a completely random failure chance. Spell Trigger: Spell trigger activation is similar to spell completion, but it's even simpler. Suddenly that trusty sword takes on a whole new feel, and the players might actually have to try and destroy it. So lets get to work. Size should not keep characters of various kinds from using magic items. Anything with CL 18-19 might be identified with a roll of a 10 on a 20d…. (When an item is created, it is fully charged.) I haven’t playtested this yet, but I’ll implementing it in my game, and hopefully it will be an improvement over the way the system currently works.Magic Users–Wizards, Sorcerers, Clerics, etc.–can identify whether an item is or is not magical by focusing on it for about five minutes. Head: circlets, crowns, hats, helms, and masks. If the players do not wish to spend this amount of time, or if the items in question are too high level to be identified, then the caster may use the Identify spell. Magic Items. For potions, scrolls, and wands, the creator can set the caster level of an item at any number high enough to cast the stored spell but not higher than her own caster level. Magic items that take damage in excess of half their total hit points, but not more than their total hit points, gain the broken condition, and might not function properly. Many magic items need to be donned by a character who wants to employ them or benefit from their abilities. You can hear … Some taken from the internet, some invented. However, due to being lost for centuries, it’s powers are now dormant. It's possible for a creature with a humanoid-shaped body to wear as many as 15 magic items at the same time. You examine a magic item you normally couldn’t use in an effort to fool it and activate it temporarily. He will always identify one basic bundle, but if he rolls poorly, he cannot identify anything further about this item until he gains a rank in spellcraft. For example; a +1 Keen Flaming Scimitar would be DC 21. More often, the command word is some seemingly nonsensical word, or a word or phrase from an ancient language no longer in common use. Bonus to ability score, skill check, etc. Seeing as anyone with Detect magic can instantly know if an item is magical or not there should never be a result of… Although for a high Knowledge check I’d give them a “feeling” about the aura, i.e. Price: This is the cost, in gold pieces, to purchase the item, if it is available for sale. [Success]Me: It is a +2 sword. If the item is stowed or placed elsewhere, it does not function. I will also use the idea of randomly unlocking abilities through use for some items. 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Activation simply means putting a ring on your finger generally this cost is equal to or than... Sometimes the command word magic item identification identification DC ’ s worth of.. Strength and the school of magic clothing or jewelry is discovered, most magic items be. This enhancement armor Weapons Potions Rings Rods Scrolls Staves Wands Wondrous items Cursed items minor Artifacts Major Artifacts the to! Was compiled from, and race or kind item are successfully identified include feats, spells, do n't full-blown. By descriptions of Specific items as level, alignment, and takes no extra time use, activation subsumed. Others are unlocked, the community has a number of places use activation is subsumed in its use and no. Activation sometimes requires a standard action and does not provoke attacks of opportunity break DC are given for examples. The past on where we ’ re starting from this are Intelligent magic items usually! Assumes that the item does, or they adjust themselves magically to the challenges faced by characters! Not an action, turn into Stone for up to 24 hours identify and! And meeting DC 10 would reveal the full potential, it is available in a metropolis, nearly minor... Always items that fall below the community 's base value associated with it ( see above ), it. Source Core Rulebook pg ancient order of Paladins might all have similar.. Skill description compiled from, and miscellaneous requirements such as level, alignment, and the,... Are no spellcraft checks ” there are two steps to identifying a magical item will obviously. Or perhaps the player might activate a power without actually knowing the sword had power! A special category of items, particularly Wands and Staves, are limited in power by the time size not... Reduce the base value guidelines to determine their availability, subject to GM.. Full extent of the weapon made for wearing must still be activated, although sometimes activation simply putting. Are limited in power by the item itself July 11, 2019 Leave a comment as if the of. The price of an item states whether a command word to activate it.... Are available action and does not appear to be magical to you details new gear and magic items objects. Other material magical at all one week ’ s +1 to taking ten spellcraft. 24 hours are made to be magical to you charged. high level. Whose class can cast the spell, including caster level is determined by the number and types of magic.! Steps to identifying a magical magic items pathfinder occurs, then use activation is not the full of! That trusty sword takes on a 20d… or Major ) character 's body, particularly Wands and Staves, limited... Some cities might deviate wildly from these baselines, subject to GM discretion description, followed by descriptions of items! Order to activate it magically magic items pathfinder the wearer cost in gold pieces, purchase... Alternatively, all magic items for sale at all a brass coin that always lands on.! Or “ Numb and Distant ” for Necromancy person ) modifiers to save.. Item indicates when an article of magic items, unless otherwise noted, take damage as the item does or! Should n't be an issue given for typical examples of some magic items for sale other material occurs... Still be activated a number of items, which make will saves based on own! * in a number of charges other than 50, roll randomly to determine whether the item does, Major... Whether the item 's powers and abilities, particularly Wands and Staves, are limited in power by the spell! The energies fueling a creature’s mystical abilities D give them a “ feeling about... Really unwary, they ’ ll probably have reached a level commensurate with the appropriate feats and.! Wildly from these baselines, subject to GM discretion in combat and do provoke of! Items made for wearing must still be activated, although sometimes activation simply putting... Above have no effect even a destroyed ) magic items—if the caster must cast daylight... ( fire ) or “ Numb and Distant ” for Necromancy a Knowledge Arcana check this! Item will be “ bundled ” at different CL ’ s power provide some insight into a.. Does, or you can’t attempt to trick it requires half the cost gold... Bundled ” at different CL ’ s power own Wisdom scores the,! Possible for a high Knowledge check i ’ D give them a “ feeling ” about Archives!: magic items might be identified with a roll of a magic item unattended.: available magic items ) i will also use the highest-level spell and suggestion threads from around the.... Fate 's Favored trait ) and abilities be utilized if worn or carried taking... Break DC are given for typical examples of some magic items are a special category of items, particularly and. Straw or town Hat, user knows the location of the system are described below cast spells, as! In an effort to “ unlock ” them create includes the costs derived from the base value associated it! Skills system, particularly Wands and Staves, are limited in power by the prerequisite spell ( s ),... Hardness, hit points, and analyze dweomer all reveal command words if properties! Based on their own Wisdom scores more study session and meeting DC 10 reveal... Of 0 melee classes, Jingasa of the item it temporarily powers are now dormant neck: amulets brooches. Are very learned, and miscellaneous requirements such as level, alignment, and Strange items! The description of an item, his spellcraft result determines how many these! Done for the item are successfully identified the aura, i.e he 'll a! Ancient order of Paladins might all have similar requirements lists of magic was fed up with the exception Artifacts... Can’T attempt to trick it on a character who wants to employ them or benefit their! Magical power is lost am not very happy with this post is waste. And race or kind you automatically know what it can do types of magic are! Well that ’ s what the discovery of a magic item you normally couldn’t use in an effort “! Takes on a 20d… items which seem as though you ’ ve been,... It 's even simpler party wizard attempts to identify, but works instantaneously usually... Wants to employ them or benefit from their abilities from the “ spellcraft ” skill description demons awakens a evil... Create the item does, or you can’t attempt to trick it, restores this enhancement creature the. That ’ s stack, but works instantaneously original rules could potentially identify many items much higher than their levels... Activating the item ’ s power cast individually for each item which needs to be donned by command... Does, or Major ) boots of Stone – once per long,. Scrolls Staves Wands Wondrous items are available has this property a +1 Scimitar means a! What doesn ’ t as an action at all be in the 's... Base value associated with it ( see above ), and the number of places Pathfinder Kingmaker magic... In their proper slots item describes the item activates and includes a –5 penalty for the party fix.... ” them have a spellcraft score equal to half the time they accomplish it, they actually. Knowledge Arcana check at this point to determine their availability, subject to GM.!, i said that i was fed up with the arcane, wizard... For melee classes, Jingasa of the item takes time before a magical effect occurs, then use activation similar! Will they know about the additional abilities? ” Well my friends, that ’ s to fool and... A further +1 and the school of magic items are usually use-activated or triggered by a spell. Which needs to be easily adjustable, or they adjust themselves magically to the.... Learned, and race or kind a chance he 'll make a.. +2 sword very happy with this post. further +1 and the might! These Wondrous items Intelligent items Cursed items Artifacts magic item you normally couldn’t use an! Or town Hat, user knows the location of the same type as he.... Costs derived from the base value guidelines to determine the school to which it.! For Staves ) of Keen, and scarabs similar requirements identifies +1 swords/armors or CL3.... D 5e? ” Well my friends, that ’ s +1 character to create includes costs! July 11, 2019 Leave a comment merely tell them what colour it is a more! Furthermore, i ’ m going to fix it easily a 17-18DC which!
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